/\ \ /\ \ /\ \
______ ___ ___
/\ _ \ /\_ \ /\_ \
\ \ \L\ \\//\ \ \//\ \ __ __ _ __ ___
\ \ __ \ \ \ \ \ \ \ /'__`\ /'_ `\/\`'__\/ __`\
\ \ \/\ \ \_\ \_ \_\ \_/\ __//\ \L\ \ \ \//\ \L\ \
\ \_\ \_\/\____\/\____\ \____\ \____ \ \_\\ \____/
\/_/\/_/\/____/\/____/\/____/\/___L\ \/_/ \/___/
/\____/
\_/__/
DJGPP-specific information.
See readme.txt for a more general overview.
=====================================
============ djgpp notes ============
=====================================
Status: complete. This is the original Allegro version, and has had
plenty of time to become nice and stable. However, under Windows NT,
2000, or XP you will very likely experience problems and should consider
using the native Windows version of Allegro instead, less likely to give
you problems under such environments.
===========================================
============ Required software ============
===========================================
DJGPP 2.01 or later (djdev*.zip).
GCC compiler 2.91.x or later (gcc*b.zip).
Note: gcc 3.0.x (0 <;= x <;= 1) doesn't properly compile Allegro.
Binutils 2.9.x or later (bnu*b.zip).
GNU make (mak*b.zip).
Texinfo (txi*b.zip).
Optional: sed (sed*b.zip). Used by "make depend".
All of the above can be downloaded from your nearest SimTel mirror site,
in the /pub/simtelnet/gnu/djgpp/ directory, or you can use the zip picker
on http://www.delorie.com/djgpp/. Please make sure that you have
installed djgpp according to the instructions in readme.1st, and that you
aren't mixing it with any files from different compilers (eg. the Borland
version of make).
===========================================
============ Allegro CVS Notes ============
===========================================
If you are using a CVS version of Allegro, then you will need to do some
extra things to ensure that your copy of Allegro will compile correctly.
These are covered in detail below, but briefly:
1. You must run the `fix' script (either the batch file, under
command.com, or the .sh file under bash). You must supply the
argument `djgpp'.
2. You must regenerate the dependency files: a simple `make depend'
will do this. However, please note that you must have sed installed
to do this.
============================================
============ Installing Allegro ============
============================================
This is a source-only distribution, so you will have to compile Allegro
before you can use it. To do this you should:
Go to wherever you want to put your copy of Allegro (your main djgpp
directory would be fine, but you can put it somewhere else if you
prefer), and unzip everything. Allegro contains several subdirectories,
so you must specify the -d flag if you are using pkunzip.
If you are running under Linux, and want to cross-compile the djgpp
version of Allegro, set the environment variable "CROSSCOMPILE=1", set
DJDIR to the directory where your djgpp cross-compiler is installed,
set PATH to access to the cross-compiler, and set NATIVEPATH to a path
that will use your native version of gcc instead (_not_ the djgpp
cross-compiler!) so that this can be invoked when converting the
documentation. You might like to edit and use `xmake.sh'; there are
further instructions in comments in the file. You must also run
'fix.sh djgpp' as detailed above - it is required to properly configure
Allegro for building with djgpp.
Type "cd allegro", followed by "make". Then go do something interesting
while everything compiles. When it finishes compiling, type "make
install" to set the library up ready for use. If you have any trouble
with the build, look at docs/txt/faq.txt for the solutions to some of the
more common problems.
If you also want to install a debugging version of the library (highly
recommended), now type "make install DEBUGMODE=1". Case is important, so
it must be DEBUGMODE, not debugmode!
If you also want to install a profiling version of the library, now type
"make install PROFILEMODE=1".
If you want to read the Allegro documentation with the Rhide online help
system, go to the "Help / Syntax help / Files to search" menu, and add
"allegro" after the existing "libc" entry (separated by a space).
If you want to create the HTML documentation as one large allegro.html
file rather than splitting it into sections, edit docs/allegro._tx,
remove the @multiplefiles statement from line 8, and run make again.
Once the build is finished you can recover some disk space by running
"make compress" (which uses the DJP or UPX programs to compress the
executable files), and/or "make clean" (to get rid of all the temporary
files and HTML format documentation).
If your copy of Allegro is set up for use with some different compiler
(if you downloaded a tar.gz archive or a CVS version), you will have to
run 'fix.bat djgpp' before compiling it. If you are using bash you can run
'fix.sh djgpp' instead.
If your copy of Allegro doesn't include the makefile.dep dependency files
(if you have run "make veryclean" or you have the CVS version), you can
regenerate them by running "make depend".
If `make' tells you that you need to download a new package, or if you
need the `sed' package to generate dependencies, you can find these at
ftp://ftp.demon.co.uk/pub/mirrors/simtelnet/gnu/djgpp/.
A list of all the available options:
CROSSCOMPILE
Set this if you are crosscompiling; it implies UNIX_TOOLS.
WARNMODE
Set this if you want Allegro to display and stop on nearly all
warnings issued by the compiler. Allegro should compile fine with
this set.
TARGET_ARCH_COMPAT
or
TARGET_ARCH_EXCL
These affect the level of processor dependant optimisation that
Allegro uses. You can set either of these to the processor type you
want to optimize for. The difference between these two is that
TARGET_ARCH_COMPAT optimise for the given processor so that the code
will still run on older processors, while TARGET_ARCH_EXCL will
generate code that will run exclusively on the given processor and of
course newer ones. Example: set TARGET_ARCH_COMPAT=i686
TARGET_OPTS
Affects the general optimisations that Allegro uses.
UNIX_TOOLS
If your system does not have the usual DOS tools available (`md',
`rd', `copy', etc., and commands which understand the \ character),
then set this to 1 to use the Unix equivalents. This is set
implicitly when you set CROSSCOMPILE, and is also set automatically
when you are running under bash.
To activate any of these, type (for example) "make WARNMODE=1".
=======================================
============ Using Allegro ============
=======================================
All the Allegro functions, variables, and data structures are defined in
allegro.h. You should include this in your programs, and link with either
the optimised library liballeg.a, the debugging library liballd.a, or the
profiling library liballp.a. To do this you should:
Put the following line at the beginning of all C or C++ files that use
Allegro:
#include <allegro.h>
If you compile from the command line or with a makefile, add either
'-lalleg' (for the optimised version), '-lalld' (debugging version), or
'-lallp' (profiling version) to the end of the gcc command, eg:
gcc foo.c -o foo.exe -lalleg
If you are using Rhide, go to the Options/Libraries menu, type either
'alleg' (for the optimised version), 'alld' (debugging version), or
'allp' (profiling version) into the first empty space, and make sure the
box next to it is checked.
============================================
============ Supported hardware ============
============================================
The bare minimum you need to use Allegro is a 386 with a VGA graphics
card, but a 486 is strongly recommended. To get into SVGA modes you will
need a compatible SVGA card, which means something that has a working
VESA or VBE/AF driver.
Ideally you should use VBE/AF, because it allows Allegro to use hardware
acceleration functions to speed up the drawing. The FreeBE/AF project
(http://www.talula.demon.co.uk/freebe/) provides a number of free VBE/AF
drivers (volunteers to write more are always welcome!), and accelerated
drivers for a large number of cards are available commercially as part of
the SciTech Display Doctor package (http://www.scitechsoft.com/).
If you have a VBE 2.0 or VBE 3.0 driver you are probably fine just using
that, although unlike VBE/AF it won't provide any hardware acceleration.
If you have an older VESA BIOS implementation (eg. VESA 1.2), beware. For
one thing, everything will be much slower if Allegro can't use the sexy
VBE 2.0 features. For another, I could go on all day telling horror
stories about the buggy and generally just pathetic VESA implementations
that I've come across. If you are having trouble with the SVGA modes, try
getting a copy of the SciTech Display Doctor and see if that clears
things up (it probably will: SciTech usually get these things right).
Note that the native SVGA chipset drivers from Allegro 3.0 and earlier
have been removed. These are still available as an optional add-on
package from the same sites as Allegro, but are not needed any more
because you can get the same code in a more flexible format as part of
the FreeBE/AF project.
On the sound front, Allegro supports sample playback on the SB (mono),
the SB Pro (stereo), the SB16, the ESS AudioDrive, the Ensoniq
Soundscape, and the Windows Sound System. It has MIDI drivers for the
OPL2 FM synth (Adlib and SB cards), the OPL3 (Adlib Gold, SB Pro-II and
above), the pair of OPL2 chips found in the SB Pro-I, the AWE32 EMU8000
chip, the raw SB MIDI output, and the MPU-401 interface, plus it can
emulate a wavetable MIDI synth in software, running on top of any of the
supported digital soundcards. The Creative Labs SB PCI-64 and PCI-128
cards are actually based on the Ensoniq chipset, so they can be used with
the Soundscape and MPU-401 drivers. You'll have to manually select the
MPU, though, because it won't be autodetected. Actually, quite a lot of
wavetable boards emulate the MPU, so give this a try and see if it works
on your card. If you feel like coming up with drivers for any other
hardware, they would be much appreciated.
Audio recording is supported for all SB cards, but only in unidirectional
mode, ie. you cannot simultaneously record and playback samples. MIDI
input is provided by the MPU-401 and SB MIDI drivers, but there are some
restrictions on this. The SB MIDI interface cannot be used at the same
time as the digital sound system, and the MPU will only work when there
is an IRQ free for it to use (this will be true if you have an SB16 or
greater, or if no SB-type digital driver is installed, or if your MIDI
interface uses a different IRQ to the SB).
================================================
============ Notes for the musician ============
================================================
The OPL2 synth chip can provide either nine voice polyphony or six voices
plus five drum channels. How to make music sound good on the OPL2 is left
as an exercise for the reader :-) On an SB Pro or above you will have
eighteen voices, or fifteen plus drums. Allegro decides whether to use
drum mode individually for each MIDI file you play, based on whether it
contains any drum sounds or not. If you have an orchestral piece with
just the odd cymbal crash, you might be better removing the drums
altogether as that will let Allegro use the non-drum mode and give you an
extra three notes polyphony.
When Allegro is playing a MIDI file in looped mode, it jumps back to the
start of the file when it reaches the end of the piece. To control the
exact loop point, you may need to insert a dummy marker event such as a
controller message on an unused channel.
All the OPL chips have very limited stereo capabilities. On an OPL2,
everything is of course played in mono. On the SB Pro-I, sounds can only
be panned hard left or right. With the OPL3 chip in the SB Pro-II and
above, they can be panned left, right, or centre. I could use two voices
per note to provide more flexible panning, but that would reduce the
available polyphony and I don't want to do that. So don't try to move
sounds around the stereo image with streams of pan controller messages,
because they will jerk horribly. It is also worth thinking out the
panning of each channel so that the music will sound ok on both SB Pro-I
and OPL3 cards. If you want a sound panned left or right, use a pan value
less than 48 or greater than 80. If you want it centred, use a pan value
between 48 and 80, but put it slightly to one side of the exactly central
64 to control which speaker will be used if the central panning isn't
possible.