@#
@# This is the source for the how-to-get-help file, in a weird custom format.
@# Read makedoc.c for a description of what is going on...
@#
@html_text_substitution=readme.txt|readme.txt
@document_title=What to do when your Allegro program doesn't work
@!html
@!rtf
____ _ _ _ _ _ _
/ ___| ___| |_| |_(_)_ __ __ _ | | | | ___| |_ __
| | _ / _ \ __| __| | '_ \ / _` | | |_| |/ _ \ | '_ \
| |_| | __/ |_| |_| | | | | (_| | | _ | __/ | |_) |
\____|\___|\__|\__|_|_| |_|\__, | |_| |_|\___|_| .__/
|___/ |_|
@html
@external-css=allegro.css
@rtf
@!text
What to do when your Allegro program doesn't work
@heading
Contents
@shortcontents
@text
@heading
Introduction
When things go wrong, it often seems like a good idea to ask other people
for help. Fortunately for people in this situation, there are many people
(both Allegro developers and users) who are happy to spend their time
answering support questions of this type, but there are various things
you can do to make this process work more efficiently. This document
describes some steps to take whenever you have a problem with an Allegro
program, suggesting ways that you can try to solve it yourself, and also
giving some tips about when/how to ask for help. Following these
guidelines will make life easier both for the helper (because all the
relevant information will be presented to them in a concise and useful
way), and for the helpee (because they are more likely to get a prompt
and accurate reply).
@heading
Part 1 - who is the culprit?
Is the problem a bug in Allegro, or in your code? To find out, try
running the Allegro test programs, in particular the test.exe (for
graphics related problems), the play.exe (for soundcard troubles), and
the entire contents of the examples directory (for anything that is going
wrong). If you can't reproduce the problem with any of these, it is
probably your fault, in which case you should skip to part 3 below.
If the problem is related to DOS graphics modes, you should start by
getting a copy of Display Doctor from http://www.scitechsoft.com/.
If this fixes the trouble, it almost certainly means that your original
VESA driver was broken in some way. I'm not interested in hearing reports
about problems of this type: there is nothing I can do to fix them, so
I'm afraid your only option is to get a better VESA driver, for instance
by downloading Display Doctor. This is now free for download from SciTech's
website, but there is no longer support for it. Alternatively, you can see
if there is a FreeBE/AF driver for your card (see
http://www.talula.demon.co.uk/freebe/).
For Windows graphics modes, you should probably check if DirectX is
installed properly on your system and if new drivers have been released for
your card.
@heading
Part 2 - when Allegro is at fault
If you still think the problem lies with Allegro, post a system report
containing a description of the problem, what platform and library
version you are using, your hardware specs, and a list of exactly which
programs you were able to reproduce the problem with (it is important to
know not only what programs had trouble, but also which ones worked
correctly, if any).
Try running the test.exe program with various display drivers (any native
drivers that you think might work with your card), and in various video
modes, and report exactly what modes and color depths cause problems. If
you are able to use any high resolutions at all, run test.exe with the
Autodetect option and report the entire text that it displays in the
middle of the screen.
If the problem is related to DOS graphics modes, you should also post the
output from running the afinfo and vesainfo programs (the short version
is enough unless you are explicitly asked to add the -v switch: all that
extra data isn't usually needed).
If the problem is related to the sound system, try using the setup
program to manually configure your card. You may need to manually enter
the hardware parameters, and if it is an SB clone card, try selecting
some earlier breed of SB card than whatever it is autodetecting (SB Pro,
SB 2.0, or SB 1.0). If you are still unable to get anything working, your
post should include the name and descriptions of whatever digital and
MIDI sound drivers are being autodetected (this information is displayed
by the play.exe program).
@heading
Part 3 - when your program crashes
@hnode crashes under DOS
When a djgpp program crashes, you will usually get a stack traceback
looking something like:
Exiting due to signal SIGSEGV
General Protection Fault at eip=00001eca
[snip]
Call frame traceback EIPs:
0x00001eca
0x00001590
0x00001aea
This information tells you exactly where the crash occurred. To make
sense of it, you should compile your program with debugging information
(using the -g switch), and then run "symify program.exe" while this
traceback is displayed onscreen. That will change the traceback to
something along the lines of:
Call frame traceback EIPs:
0x00001eca _strcpy+14
0x00001590 _main+56, line 7 of t.c
0x00001aea ___crt1_startup+138
In this case, you can see that the crash occurred in the strcpy()
function, which was called at line 7 of the main() function in the t.c
source file. Now you just have to go to that line, have a look at
whatever you are doing there, and change it to be correct :-)
Note: if the crash happens deep inside an Allegro function, this
traceback may not be so useful. When this happens you can recompile
Allegro with debugging information (see the readme file), and then
link your program with the debugging library version.
Note 2: even when this crash traceback points to one of the Allegro
functions, that does not necessarily mean the Allegro routine is at
fault. Anything will crash if you pass it invalid parameters, so unless
you can duplicate the problem in one of the Allegro example programs, you
should start out by assuming that it is a case of operator error and
double-check exactly what you are passing to the Allegro function.
@hnode crashes under Linux/Unix
When your Allegro compiled Linux/Unix program crashes, you will usually
get a not very meaningful message along with a core dump:
Shutting down Allegro due to signal #11
Segment violation (core dumped)
Look at your filesystem: there should be a file named core or something
similar with information telling you exactly where the crash occurred.
If there is no core, check your environment settings, under bash this is
done with the 'ulimit -a' command. Usually 'ulimit -c unlimited'
somewhere in your login scripts should work fine.
Just like with djgpp, to make sense of the core, you should compile your
program with debugging information (using the -g switch), and then run
the GNU debugger on it "gdb binary core". That will load the debugger,
print some information about linked libraries and leave you at a prompt.
Now you can get the full backtrace:
(gdb) backtrace
#0 0x08065237 in utf8_getx (s=0xbffffc5c) at ./src/unicode.c:347
#1 0x0806953f in ustrzcpy (dest=0x0, size=2147483646, src=0x0) at ./src/unicode.c:1770
#2 0x08057575 in _mangled_main () at t.c:9
#3 0x0806c9bf in main (argc=1, argv=0xbffffd14) at ./src/unix/umain.c:39
#4 0x4015414f in __libc_start_main () from /lib/libc.so.6
In this case, you can see that the crash occurred in the ustrzcpy()
function, which was called at line 9 of the main() function in the t.c
source file. Now you just have to go to that line, have a look at
whatever you are doing there, and change it to be correct :-)
Note that the crash happened deep inside an Allegro function, which is
also revealed by the traceback. However, the binary was linked against a
static debug version of Allegro, we wouldn't have had so much luck with
a non debug or dynamically linked version.
Since gdb is an interactive debugger, you could also select a frame and
check out the values of the variables, to see better who is the culprit:
(gdb) frame 2
#2 0x08057575 in _mangled_main () at t.c:9
9 ustrcpy(p1, p2);
(gdb) list
4
5 int main(void)
6 {
7 char *p1 = 0, *p2 = 0;
8 allegro_init();
9 ustrcpy(p1, p2);
10 return 0;
11 }
12 END_OF_MAIN()
(gdb) print p1
$1 = 0x0
(gdb) print p2
$2 = 0x0
Yuck! Playing with NULL values doesn't really pay off. Ok, while this was
a slightly out-of-the-can example, you surely get the point. Remember to
check out GDB's manual to learn about more useful commands and/or how to
debug your program while it's running and many other things. You might also
want to check out Peter Wang's "Debugging with GDB" article, featured in
the ninth number of the Pixelate online magazine
(http://pixwiki.bafsoft.com/).
@heading
Part 4 - things people don't do (but should)
One of the most common errors made by programmers is to neglect to check
the return value from a function that may fail. Such an error will often
lead to unexpected and downright unusual errors, making for a debugging
nightmare. There are many functions in and out of Allegro that may or may
not work depending on varying circumstances. They are, however, nice
enough to let you know whether or not they were successful through
documented return values.
Whenever you call a function that might fail (most importantly
set_gfx_mode(), install_sound(), and anything that loads data from the
disk), it is _essential_ that you check the return code from this, and
respond accordingly.
Another commonly forgotten but important tool is to use whatever option
enables strict warnings for your compiler (gcc uses -Wall), when
compiling your code. Any warnings reported by this option will almost
certainly represent errors in your program, and should be fixed before
doing anything else. When using gcc, a useful trick is to compile with
the -O setting as well, because this causes gcc to examine the program's
actions in more detail, enabling more useful warnings. You should
normally disable optimisation while debugging, though. Although it gives
better compile time warnings, it is likely to upset any debugging tools
that you later try to use.
@heading
Part 5 - asking for help
Ok, so you've tried everything described above, and your program still
doesn't work. You have no idea what to do next, so it is time to cast
yourself unto the mercies of the net, in hopes of finding some kind of
wise man, seer, or oracle that holds an answer for your question...
The best places to ask are the Allegro mailing list (see readme.txt for
details) and the Allegro.cc forums. Please remember that the mailing list
is an Allegro-specific list. Problems relating to the C language or djgpp
compiler belong in other forums (comp.lang.c and comp.os.msdos.djgpp
respectively). The Allegro.cc forums can be found at
http://www.allegro.cc/. You can usually ask any question related
to Allegro here.
Both the Allegro and djgpp mailing lists are archived, and can be
searched via their respective homepages. It is very likely that you will
be able to find a solution to your problem by looking through the answers
to past questions, which will save you needing to post a query at all.
In accordance with proper netiquette, it is assumed that when you post to
any forum on the Internet you have at least consulted the relevant
documentation first, if not read it in its entirety. If the problem you
are having is worth asking hundreds of people the answer for, then it is
certainly worth taking a few minutes to try to solve the problem
yourself. Allegro is extensively and painstakingly documented and it is
considered a prerequisite to posting that you have not only read the
text, but examined the example programs as well.
@heading
Part 6 - learn from my mistakes
What not to do, Part One:
"My program crashes. Please tell me why."
Yes, people really do sometimes send me questions like this :-) Despite
years of practice I am still totally unable to read minds, so this is a
very pointless thing to ask. In order to get help with a problem you must
describe it in enough detail that other people will be able to understand
and reproduce it: this usually means posting some of your source code.
What not to do, Part Two:
"I've got a problem with my program. I'm attaching a 500k zip file
containing ten thousand lines of source code and all the graphics and
sound data: can you please debug it and tell me what the trouble is?"
After wasting the time and phone bills to download such a huge file, it
is unlikely that anyone will even _want_ to help you, let alone invest
the amount of time it would take to read and understand such a huge mess
of information. You must try to isolate a smaller chunk of code that
demonstrates the trouble: the smaller you can make it, the more chance
that someone will be able to help you with it. Remember that you are
asking other people to do you a favour, so it is your responsibility to
make this process as easy for them as you possibly can.
@heading
Part 7 - wording your plea
The most important thing is to include code that can be compiled and
tested by the person reading your message. Don't just post your entire
program: try to extract a small section that includes the specific lines
causing your problem, or reproduces the trouble in a simpler way (you
will often find that you can locate the error yourself in the process of
making this simpler version, so it is a good exercise in itself). This
code should be a small but complete program that can actually be compiled
and run, because it is very hard to debug incomplete code fragments.
It is best to include the code directly in the text of your email
message, because it is easier for people to read this than if they have
to extract it from an attachment.
Ideally your example should avoid using any external graphics and data
files. It is ok to include a small (max 2k) zip containing such
information, or failing that a description of what other files it needs
(eg. "put a 32x32 .pcx file called 'tile.pcx' into the same directory as
the program). If there is no way that you can simplify things this far,
you should upload the program and data to a website and then just post
that URL in your message.
You should say what compiler options you used to build the program. These
should include extra warnings. If you use gcc, post the list of compiler
switches you used.
Describe what you intended this program to do (it may not be instantly
obvious to other people), and also what it really does when you run it.
There is usually no need to post the actual crash traceback (other people
can duplicate this for themselves as long as they are able to compile and
run your code), but you should say whether you do get such a traceback,
or a lockup, or just incorrect results (and if so, in exactly what way
they differ from what you were expecting). It is useful to mark your
source with a comment to show what line the crash traceback points to.
Any other information that you can include may also be useful. Most
importantly a brief machine description, information about any relevant
drivers, and your Allegro version (please don't just say "WIP", but give
the exact date if you are using anything other than an official numbered
release).
@heading
Part 8 - a model of perfection
For reference, here is an example of what I would consider to be an ideal
problem report:
I'm having some trouble using the hicolor video modes in my program,
although they work fine with the Allegro tests. I'm using Allegro 4.0
with MinGW 3.1.0 (gcc version 3.3.1) on a Pentium 1.2GHz, running under
Windows 2000 and an ATi Radeon 7000 videocard.
This program is supposed to select a 640x480 16 bit resolution, draw a
blue rectangle near the top left corner of the screen, and then wait for
a keypress before quitting, but I just get a General Protection Fault
when I run it.
I compile it using "gcc -Wall t.c -o t.exe -lalleg", and don't get any
warnings.
--- cut here, t.c ---
#include <stdio.h>
#include <allegro.h>
void main()
{
BITMAP *bmp = screen;
install_keyboard();
if (set_gfx_mode(GFX_AUTODETECT, 640, 480, 0, 0) != 0) {
printf("Error setting video mode\n");
return;
}
set_color_depth(16);
/* crashes during this rectangle call! */
rectfill(bmp, 32, 32, 64, 64, 0x001F);
readkey();
}