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______ ___ ___ /\ _ \ /\_ \ /\_ \ \ \ \L\ \\//\ \ \//\ \ __ __ _ __ ___ \ \ __ \ \ \ \ \ \ \ /'__`\ /'_ `\/\`'__\/ __`\ \ \ \/\ \ \_\ \_ \_\ \_/\ __//\ \L\ \ \ \//\ \L\ \ \ \_\ \_\/\____\/\____\ \____\ \____ \ \_\\ \____/ \/_/\/_/\/____/\/____/\/____/\/___L\ \/_/ \/___/ /\____/ \_/__/ Version 4.2.0 A game programming library. By Shawn Hargreaves, Nov 05, 2005. See the AUTHORS file for a complete list of contributors. @#include <std_disclaimer.h>
"I do not accept responsibility for any effects, adverse or otherwise, that this code may have on you, your computer, your sanity, your dog, and anything else that you can think of. Use it at your own risk."@heading Introduction Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming. It was initially conceived on the Atari ST, but that platform sadly died during childbirth. After a brief stay with Borland C, it was adopted by the fantastic djgpp compiler, where it grew to maturity. In the fullness of time it gave birth to children of its own, who went to live in such exotic locations as DirectX and the X Server, but the entire family is now back together again, living in harmony as a single portable entity. How about that for a mixture of metaphors? :-) A wide range of extension packages and add-on modules are also available, which can be found in the "Library Extensions" section of the Allegro.cc website, http://www.allegro.cc/. According to the Oxford Companion to Music, Allegro is the Italian for "quick, lively, bright". It is also a recursive acronym which stands for "Allegro Low Level Game Routines". @heading Supported platforms For instructions on how to install Allegro, how to link your programs with it, and any additional information specific to each of the supported platforms, see one of the files included in the distribution package:
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